Create the main layout of the Server Application
main.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:id="@+id/text2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="" >
</TextView>
</LinearLayout>
Set up the Appropriate permission on AndroidManifest.xml
Add these following line to AndroidManifest.xml
=========================================================
<uses-permission android:name="android.permission.INTERNET" > </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" > </uses-permission>
============================================================
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.javacodegeeks.android.androidsocketserver" android:versionCode="1" android:versionName="1.0" > <uses-sdk android:minSdkVersion="8" android:targetSdkVersion="17" /> <uses-permission android:name="android.permission.INTERNET" > </uses-permission> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" > </uses-permission> <application android:allowBackup="true" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name="com.javacodegeeks.android.androidsocketserver.Server" android:label="@string/app_name" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> </manifest>
Main Server Activity
Serva.java
package com.javacodegeeks.android.androidsocketserver; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStreamReader; import java.net.ServerSocket; import java.net.Socket; import android.app.Activity; import android.os.Bundle; import android.os.Handler; import android.widget.TextView; public class Server extends Activity { private ServerSocket serverSocket; Handler updateConversationHandler; Thread serverThread = null; private TextView text; public static final int SERVERPORT = 6000; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); text = (TextView) findViewById(R.id.text2); updateConversationHandler = new Handler(); this.serverThread = new Thread(new ServerThread()); this.serverThread.start(); } @Override protected void onStop() { super.onStop(); try { serverSocket.close(); } catch (IOException e) { e.printStackTrace(); } } class ServerThread implements Runnable { public void run() { Socket socket = null; try { serverSocket = new ServerSocket(SERVERPORT); } catch (IOException e) { e.printStackTrace(); } while (!Thread.currentThread().isInterrupted()) { try { socket = serverSocket.accept(); CommunicationThread commThread = new CommunicationThread(socket); new Thread(commThread).start(); } catch (IOException e) { e.printStackTrace(); } } } } class CommunicationThread implements Runnable { private Socket clientSocket; private BufferedReader input; public CommunicationThread(Socket clientSocket) { this.clientSocket = clientSocket; try { this.input = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream())); } catch (IOException e) { e.printStackTrace(); } } public void run() { while (!Thread.currentThread().isInterrupted()) { try { String read = input.readLine(); updateConversationHandler.post(new updateUIThread(read)); } catch (IOException e) { e.printStackTrace(); } } } } class updateUIThread implements Runnable { private String msg; public updateUIThread(String str) { this.msg = str; } @Override public void run() { text.setText(text.getText().toString()+"Client Says: "+ msg + "\n"); } } }
Code for the Client project
Go ahead and create a new Android Application project, as you did with the Server Application. And paste the following code snippets in the respective files:
main.xml
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/text2" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="" > </TextView> </LinearLayout>
Set up the Appropriate permission on AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.javacodegeeks.android.androidsocketserver"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<uses-permission android:name="android.permission.INTERNET" >
</uses-permission>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" >
</uses-permission>
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.javacodegeeks.android.androidsocketserver.Server"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Client.java
package com.javacodegeeks.android.androidsocketclient; import java.io.BufferedWriter; import java.io.IOException; import java.io.OutputStreamWriter; import java.io.PrintWriter; import java.net.InetAddress; import java.net.Socket; import java.net.UnknownHostException; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.EditText; public class Client extends Activity { private Socket socket; private static final int SERVERPORT = 5000; private static final String SERVER_IP = "10.0.2.2"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); new Thread(new ClientThread()).start(); } public void onClick(View view) { try { EditText et = (EditText) findViewById(R.id.EditText01); String str = et.getText().toString(); PrintWriter out = new PrintWriter(new BufferedWriter( new OutputStreamWriter(socket.getOutputStream())), true); out.println(str); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (Exception e) { e.printStackTrace(); } } class ClientThread implements Runnable { @Override public void run() { try { InetAddress serverAddr = InetAddress.getByName(SERVER_IP); socket = new Socket(serverAddr, SERVERPORT); } catch (UnknownHostException e1) { e1.printStackTrace(); } catch (IOException e1) { e1.printStackTrace(); } } } }
6. Port Forwarding
In order to interconnect the programs in the two different emulators this is what happens:
- The Server program will open the port 6000 on emulator A. That means that porst 6000 is open on the ip of the emulator which is 10.0.2.15.
- Now, the client in emulator B will connect to the locahost, that is the development machine, which is aliased at 10.0.2.2 at port 5000.
- The development machine (localhost) will forward the packets to 10.0.2.15 : 6000
Now, as you can see in the Window bar, we can access the cosnole of this emulator at localhost : 5554. Press Windows Button + R, write cmd on the text box to open a comman line. In order to connect to the emulator you have to do :
To perform the port forwarding write:
So now the packet will go through this direction : Emulator B -> development machine at 10.0.2.2 : 5000 -> Emulator A at 10.0.2.15 : 6000.
Ref : https://examples.javacodegeeks.com/android/core/socket-core/android-socket-example/
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