add preview data
Ref : https://nidesai.wordpress.com/2013/09/22/android-camera-capturing-raw-video-frames/
draw text on camera preview
Ref : http://seshadripera.blogspot.tw/2013/04/how-to-draw-overlay-on-surfaceview-used.html
Detecting camera hardware
If your application does not specifically require a camera using a manifest declaration, you should check to see if a camera is available at runtime. To perform this check, use the
PackageManager.hasSystemFeature()
method, as shown in the example code below:/** Check if this device has a camera */ private boolean checkCameraHardware(Context context) { if (context.getPackageManager().hasSystemFeature(PackageManager.FEATURE_CAMERA)){ // this device has a camera return true; } else { // no camera on this device return false; } }
Android devices can have multiple cameras, for example a back-facing camera for photography and a front-facing camera for video calls. Android 2.3 (API Level 9) and later allows you to check the number of cameras available on a device using the
Camera.getNumberOfCameras()
method.Accessing cameras
If you have determined that the device on which your application is running has a camera, you must request to access it by getting an instance of
Camera
(unless you are using an intent to access the camera).
To access the primary camera, use the
Camera.open()
method and be sure to catch any exceptions, as shown in the code below:/** A safe way to get an instance of the Camera object. */ public static Camera getCameraInstance(){ Camera c = null; try { c = Camera.open(); // attempt to get a Camera instance } catch (Exception e){ // Camera is not available (in use or does not exist) } return c; // returns null if camera is unavailable }
Caution: Always check for exceptions when using
Camera.open()
. Failing to check for exceptions if the camera is in use or does not exist will cause your application to be shut down by the system.
On devices running Android 2.3 (API Level 9) or higher, you can access specific cameras using
Camera.open(int)
. The example code above will access the first, back-facing camera on a device with more than one camera.Checking camera features
Once you obtain access to a camera, you can get further information about its capabilities using the
Camera.getParameters()
method and checking the returned Camera.Parameters
object for supported capabilities. When using API Level 9 or higher, use the Camera.getCameraInfo()
to determine if a camera is on the front or back of the device, and the orientation of the image.Creating a preview class
For users to effectively take pictures or video, they must be able to see what the device camera sees. A camera preview class is a
SurfaceView
that can display the live image data coming from a camera, so users can frame and capture a picture or video.
The following example code demonstrates how to create a basic camera preview class that can be included in a
View
layout. This class implements SurfaceHolder.Callback
in order to capture the callback events for creating and destroying the view, which are needed for assigning the camera preview input.private SurfaceHolder mHolder; private Camera mCamera; public CameraPreview(Context context, Camera camera) { super(context); mCamera = camera; // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = getHolder(); mHolder.addCallback(this); // deprecated setting, but required on Android versions prior to 3.0 mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceCreated(SurfaceHolder holder) { // The Surface has been created, now tell the camera where to draw the preview. try { mCamera.setPreviewDisplay(holder); mCamera.startPreview(); } catch (IOException e) { Log.d(TAG, "Error setting camera preview: " + e.getMessage()); } } public void surfaceDestroyed(SurfaceHolder holder) { // empty. Take care of releasing the Camera preview in your activity. } public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) { // If your preview can change or rotate, take care of those events here. // Make sure to stop the preview before resizing or reformatting it. if (mHolder.getSurface() == null){ // preview surface does not exist return; } // stop preview before making changes try { mCamera.stopPreview(); } catch (Exception e){ // ignore: tried to stop a non-existent preview } // set preview size and make any resize, rotate or // reformatting changes here // start preview with new settings try { mCamera.setPreviewDisplay(mHolder); mCamera.startPreview(); } catch (Exception e){ Log.d(TAG, "Error starting camera preview: " + e.getMessage()); } }
If you want to set a specific size for your camera preview, set this in the
surfaceChanged()
method as
noted in the comments above. When setting preview size, you must use values
from
getSupportedPreviewSizes()
. Do not set arbitrary values in the setPreviewSize()
method.Placing preview in a layout
A camera preview class, such as the example shown in the previous section, must be placed in the
layout of an activity along with other user interface controls for taking a picture or video. This section
shows you how to build a basic layout and activity for the preview.
The following layout code provides a very basic view that can be used to display a camera preview. In
this example, the
FrameLayout
element is meant to be the container for the camera preview class. This
layout type is used so that additional picture information or controls can be overlayed on the live
camera preview images.
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="fill_parent" > <FrameLayout android:id="@+id/camera_preview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" /> <Button android:id="@+id/button_capture" android:text="Capture" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout>
On most devices, the default orientation of the camera preview is landscape. This example layout
specifies a horizontal (landscape) layout and the code below fixes the orientation of the application to
landscape. For simplicity in rendering a camera preview, you should change your application's preview
activity orientation to landscape by adding the following to your manifest.
<activity android:name=".CameraActivity" android:label="@string/app_name" android:screenOrientation="landscape"> <!-- configure this activity to use landscape orientation --> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity>
Note: A camera preview does not have to be in landscape mode. Starting in Android 2.2 (API Level 8), you can use the
setDisplayOrientation()
method to set the rotation of the preview image. In order to change preview orientation as the user re-orients the phone, within the surfaceChanged()
method of your preview class, first stop the preview with Camera.stopPreview()
change the orientation and then start the preview again with Camera.startPreview()
.
In the activity for your camera view, add your preview class to the
FrameLayout
element shown in the
example above. Your camera activity must also ensure that it releases the camera when it is paused or
shut down. The following example shows how to modify a camera activity to attach the preview class
shown in Creating a preview class.
public class CameraActivity extends Activity { private Camera mCamera; private CameraPreview mPreview; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // Create an instance of Camera mCamera = getCameraInstance(); // Create our Preview view and set it as the content of our activity. mPreview = new CameraPreview(this, mCamera); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); } }
ote: The
getCameraInstance()
method in the example above refers to the example method shown in Accessing cameras.Capturing pictures
Once you have built a preview class and a view layout in which to display it, you are ready to start
capturing images with your application. In your application code, you must set up listeners for your user
interface controls to respond to a user action by taking a picture.
parameters which receive data from the camera. In order to receive data in a JPEG format, you must
implement an
Camera.PictureCallback
interface to receive the image data and write it to a file. The
following code shows a basic implementation of the
Camera.PictureCallback
interface to save an
image received from the camera.
private PictureCallback mPicture = new PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { File pictureFile = getOutputMediaFile(MEDIA_TYPE_IMAGE); if (pictureFile == null){ Log.d(TAG, "Error creating media file, check storage permissions: " + e.getMessage()); return; } try { FileOutputStream fos = new FileOutputStream(pictureFile); fos.write(data); fos.close(); } catch (FileNotFoundException e) { Log.d(TAG, "File not found: " + e.getMessage()); } catch (IOException e) { Log.d(TAG, "Error accessing file: " + e.getMessage()); } } };
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